Apollo Valanth

Apollo possesses deep navy scales, a dark gray underbelly, tan horns and claws, and blood red hair.

"Man, wouldn't it be better to just stand around on guard duty? You don't have to walk long distances, you don't have to worry about being too far away from food, and you get to take shifts!"

"I'M GOING TO RIP YOUR ARMS OFF, AND BEAT YOU WITH THEM!"

-A sample of the states of Apollo

Extras: Winter jacket, rolled up and placed on lower back.

Field Rations x1

Weapons/psionics:

Money/Funds: Saves:
 * Blacksmithing:
 * Bowyering:
 * Cybernetics:
 * Fletching:
 * Genetics:
 * Gunsmithing:
 * Horsemanship:
 * Leatherworking:
 * Mechatronics:
 * Musketeering:
 * Swordsmanship:

Combat Skills:

Technological Skills:

Stealth Skills:

Psionic Skills:

Misc. Skills:

Racial Traits+Perks: (Add more as you need)

Positive Traits

-Dragon Skin (+3)

This character takes halved damage and gains +2 to all armor ratings.

-Tail (+1)

This character has a tail that is strong enough to be used as a melee weapon. When paired with Regenerative Genetics, this tail will act as like a lizard tail and regenerate over time if lost.

-Regenerative Genetics (+2)

Heal 20 points of base health per day, and 10 points of limb health per day.

Neutral Traits

-High Metabolism

Hunger and thirst decrease twice as quickly but the character heals at double the normal rate.

-Warm Blooded

Less susceptibility to hypothermia in colder climates but the character is more susceptible to heatstroke in hotter climates.

-Angler Lure

+5 Perception but -5 Sneak

-Rock Climber

The character climbs at normal speed.

Negative Traits

-Oversized (-2)

This character cannot fit in most vehicles at the GM’s discretion but can dual wield two handed melee weapons at a -5 penalty to skill checks.

-Psionically Unstable (-3)

The character is at an increased risk of losing control of their Psionic ability. They must roll Fortitude with a -10 each time you use your abilities to see if you control them or not. If the roll fails, harm your nearest ally with a random attack. Any previously successful attacks are still successful.

-Mania (-1)

Roll 3d10 once per encounter and if all dice are below 3, you berserk and attack anything nearby.

 Hobbies: 

1) Tinkering - Electronics, armor, guns, and some vehicles.

2) Sketching blueprints. (Mostly weapons and armor)

3) Combat training/practice.

 Fears: 

1) Eternal darkness.

2) Blindness.

 Likes: 

1) Weapons

2) Armor

3) Precision - Very "clean" work.

 Dislikes: 

1) Failure

2) Broken weapons

 Character Bio+Description: 

 Backpack Inventory(C.C):